How a Duel Works
Each round you build a hand of five cards and lock it in. Your opponent does the same, then both hands are revealed side by side.
Your five cards
- One short, one medium, and one long attack — each used once
- Two blocks
You decide where each card sits in the group of five, and the order matters: your first card meets their first card, your second meets their second, and so on down the row.
Blocks pick a type
A block is set to a specific type — short, medium, or long. It only answers an attack of that type.
How each mini round is decided
| Reveal | Result |
|---|---|
| Your attack beats theirs | 1 point to you |
| You block the exact attack they played | Instant win on that card — 2 points |
| Both played the same attack | Clash, nothing scored |
| Your block was the wrong type | Their attack lands |
| Block against block | Nothing happens |
Attacks beat each other in a cycle: long beats medium, medium beats short, short beats long.
Beat your opponent across the five mini rounds and the round is yours.
Best of three
A match is best of three rounds. Take two rounds and the match is won.
If the clock runs out
You get about 30 seconds to lock your cards. If the timer expires, the computer chooses for you and the round still resolves — but you score no points for that match.
See Leaderboard & Accounts for how points are recorded.